Returns the class name for the object, as long as it was either created by new_instance() or registered by register_instance().
See Also: lookup_class_name, wx_alloc, wx_alloc_string, wx_free, wx_or_all, wx_peek_string
Returns the value of the associated class.
See Also: lookup_class, wx_alloc, wx_alloc_string, wx_free, wx_or_all, wx_peek_string
Allocates a bytes long chunk of memory and sets it to all zeroes.
See Also: lookup_class, lookup_class_name, wx_alloc_string, wx_free, wx_or_all, wx_peek_string
Allocates a sequence as a C-style string. This function currently calls Euphoria's built-in allocate_string() To create a wxString, you should use the create() function.
See Also: lookup_class, lookup_class_name, wx_alloc, wx_free, wx_or_all, wx_peek_string
Frees an allocated chunk of memory.
See Also: lookup_class, lookup_class_name, wx_alloc, wx_alloc_string, wx_or_all, wx_peek_string
Executes a bitwise or operation on a sequence of atoms. Use this to convert from a C/C++ style:
THING1|THING2|THING3wx_or_all( THING1 & THING2 & THING3 )
See Also: lookup_class, lookup_class_name, wx_alloc, wx_alloc_string, wx_free, wx_peek_string
Returns a sequence of the string stored in a wxString object. Do not pass the pointer to a string allocated by wx_alloc_string().
See Also: lookup_class, lookup_class_name, wx_alloc, wx_alloc_string, wx_free, wx_or_all