Each class should have at least two things defined, a constant identifying the class and a sizeof_ constant. In order to refer to class wxWindow, simply use its name, "wxWindow". To refer to the size in bytes of an object of type wxWindow, use sizeof_wxWindow.
This function is used to create all classes included in wxEuphoria. You should check the documentation of the class to see what the required and optional parameters are.
See Also: delete_instance, is_kind, sizeof_class
Destroys an object and frees the memory that held it. Can also be a sequence of objects to be destroyed.
See Also: create, is_kind, sizeof_class
Check to see if an object belongs to a certain class. kind is the sm_class... constant for the class in question.
See Also: create, delete_instance, sizeof_class
Returns the size, in bytes, for class sm. This must be a dynamic class (if you look in the wxWidgets source code, you'll see things like IMPLEMENT_DYNAMIC_CLASS). You can use this function if there is an sm_classwxXXX constant defined for the class.
ex: ? sizeof_class( sm_classwxObject )
See Also: create, delete_instance, is_kind